This is a asteroid field demo that I created as a way to test out a generator that I made inside of Houdini that creates asteroids based on easy to use settings. This allows me to create as many asteroids as I want with a ton of control and very little effort. Pair the amazing proceduralism of Houdini with the ability to texture procedurally inside of Substance Painter and you can create many variations of assets very quickly with minimal effort.
Asteroid Field